This secondary course will explore the stages in the development of multimedia products, from client brief to delivery.
Level: Post 16
Using a VLE to support student involvement in school improvement.
A report from Albany Senior High School in New Zealand, describing how and why they adopted cloud computing.
This case study looks at using a visualiser to show clearly the reactions of Group 1 metals with water in a safe manner, yet one which excites the pupils and provides a memorable teaching and ...
Using Google Apps
This archived website will let you use a range of contextualised modules for Early Years, Construction and Health and Social Care settings to name a few at levels that are commensurate with ...
Poptropica® is a virtual world in which kids explore and play in complete safety. Every month, millions of kids from around the world are entertained and informed by Poptropica's engaging ...
A great mp3 podcast from @ICTMagic sharing some great web sources which can be used in the primary classroom.
Using 3-D software allows learners to 'get inside' shapes and understand the relative positions of points on the surface and within shapes.
On this Primary course, you will identify opportunities to use games that are linked to the KS2 curriculum and will evaluate how successful the games are in supporting and motivating your ...
Code to automagically grab any image which has been given the 'vitalVideo' class and use its parameters to write in a jwplayer style video in its place