Resources

E-safety KS4

E-safety KS4

This course, aimed at KS4 teachers, will help you introduce learning activities into the curriculum that will educate and empower young people in all aspects of e-safety.

Level: Secondary

Introduction to games

Introduction to games

This course focuses on freely available resources to enable games use without the need for extra investment in hardware or software.

Level: Cross-phase

The potential of technology

The potential of technology

This secondary course focuses on how technology is used as part of the John Lewis retail lifecycle, and demonstrates to your learners how technology can transform both large and small retail ...

Level: Post 16

Beyond the classroom with chroma key

Beyond the classroom with chroma key

Chroma key techniques let you superimpose one image on another, both of which can be static or moving. It's how films like Star Wars do many of their special effects, and it is an idea that ...

Level: Primary

  • Chroma key
  • Video
  • Green screen
Personalised learning in a pupil referral unit (PRU)

Personalised learning in a pupil referral unit (PRU)

Winners of the 21st Century Learning Alliance Award 2008 for Innovation and holders of the Cabinet Office Mentoring Mark, Greys Education Centre gives all 17 Bedfordshire Upper Schools access ...

Level: Secondary

  • Vle
  • Learning platform
  • Pru
  • Mle
  • Exclusion
Hosting your own BAFTAs

Hosting your own BAFTAs

How to organise and co-ordinate your own BAFTAs event. It is aimed to inspire you to create a similar event in your own school in order to bridge gaps between using ICT in school and at home ...

Level: Primary

  • Community
  • Projects
  • Movie making
  • Baftas
Using Wallwisher to explore ideas during a lesson

Using Wallwisher to explore ideas during a lesson

Wallwisher is an online notice-board maker. Think of it like having post-it notes that can be stored electronically.

Level: Cross-phase

  • Wallwisher
  • Discussion
Creating games for younger children

Creating games for younger children

This case study describes how I evaluated a new piece of software for creating games with Year 2 and Year 4 children. The aim was to determine whether it could be used to support learning and ...

Level: Primary

  • Games
  • Ks1
  • Ks2
  • Games design
  • 2 simple
Cloud computing explained: The cloud with the silver lining!

Cloud computing explained: The cloud with the silver lining!

How to use cloud computing creatively

Level: Cross-phase

  • Collaborative
  • Cloud computing
  • Cloud
Kinect™, Kindles™, Know How and Learning Impact!

Kinect™, Kindles™, Know How and Learning Impact!

This case study brings together resources and knowledge shared at the Kinect™, Kindles™, Know How and Learning Impact! events held in 2011. These sessions provided an opportunity to ...

Level: Primary

  • Kinect
  • Reading
  • Kindles