On this Primary course, you will identify opportunities to use games that are linked to the KS2 curriculum and will evaluate how successful the games are in supporting and motivating your learners.
Course materials
games, programming
Twitter is an incredibly useful tool and has any number of applications in the classroom. This lesson idea outlines how you could get started.
Lesson idea
social media, twitter
In this TeachShare recording Mr. Thorne gives an overview of synthetic phonics (session 1 of 3).
Recording
English, literacy, phonics
This case study describes how I evaluated a new piece of software for creating games with Year 2 and Year 4 children. The aim was to determine whether it could be used to support learning and whether children could make learning games for each other.
Case study
games
This case study brings together resources and knowledge shared at the Kinect™, Kindles™, Know How and Learning Impact! events held in 2011. These sessions provided an opportunity to meet experts and enthusiasts in your area to learn about groundbreaking impact of technology in schools.
Case study
Kindle, Kinect
create videos code-non IE
Code to automagically grab any image which has been given the 'vitalVideo' class and use its parameters to write in a jwplayer style video in its place
code actual vids-Resources-mods
code to:
- give main titles and breadcrumb page titles their proper full names





