Creating the A4 ICT Curriculum
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Posted by PeterT on 15 Jun 2012
I’m working on the assumption that the ICT PoS will reflect the view of the Royal Society Report on Computing in Schools, which recommended that all pupils should have a broadly based Computing curriculum - the Royal Society explicitly equates Computing with ICT, so they are recommending a broadly based ICT curriculum, which should include elements of IT, Computer Science and Digital Literacy. Pupils should then (at Key Stage 4) have the option to study Computer Science as a specialism.
Working on the assumption that a MUCH thinner PoS is going to be one side of A4 or less, then here is my first bash at what I think it needs to include:
ICT is about being able to operate effectively as a citizen in the 21st century. It includes aspects of Computer Science, IT and Digital Literacy. Every pupil should:
- understand how 'information technologies' (e.g. books, internet, TV, computer programs) impact on society (e.g. culture, ways of knowing, meaning making, ways of interacting, changing disciplines and ways of working)
- be able to safely develop and maintain an effective personal learning network (PLN) - with PLN being defined broadly, so including f2f as well as 'technology mediated' information exchange/knowledge building (and including books as a form of technology) - this would include understanding about digital identities and being able to manage their own digital identities appropriately.
- be able to effectively investigate an issue using their PLN and drawing on skills in finding and analyzing information (bringing in search and critical appraisal skills, data handling and use of dynamic modeling) - this would bring in elements of IT (choosing and using appropriate tools) and Computer Science (understanding data structures, boolean logic, search strategies, algorithms vs heuristics, etc.)
- be able to create a balanced interactive re-presentation on an issue that they have investigated, for an intelligent and digitally literate audience (which might include hypermedia, multi-media, dynamic models, and procedural representations) - this brings in the 'making' and creativity elements – as well as elements of IT (choosing and using appropriate tools) and Computer Science (coding, programming)
Improve on that if you can …